magic_shield_frame_disable.ips (by Conn)
this patch disables all 3 magic shield frames, as they are sometimes buggy (invulnerable)

w4_start_light.ips (by Conn)
You end week3 with Hyrule being dark. When continue-ing week4 in original broadcast 
it was light when you walk into the first cave seeing the old man, just to have it dark 
again a minute later. This dark-light-dark is a bit strange so we thought this being a bug 
not fixed by original programmers, and made the first minute of week4 dark as well as default. 
If you want the original dark-light-dark, apply this patch.


bszelda_map1_respawn.ips (by Con) 
This patch saves the monsters you defeated each screen for 6 screens and
thus prevents them from respawning every time you reenter the screen

redheart_m12.ips (by Con) 
If you press select->start you have a red heart in the menu (continue, save, retry). 
When dying a grey one. This patch makes the heart in the dying menu red as well as seen in Zelda, NES.

tre_version.ips (by Tre, Con) 
Original playtime is 50 minutes (00:07-00:57). Since this is a strange count and makes only sense with 
the original broadcast (7 minutes intro, 3 minutes end), Tre wanted a version where you play 
one round hour (0:00-1:00).

waitsigns_off_m1.ips (by Con) 
This hack will prevent the waitsigns from appearing but you won't get
crucial information if you apply this patch

