Version 1.00
Initial release.

Version 1.01
- Added optional "high readability" fonts patch.
- Added support for 32-bit Windows to the patcher.
- Added Linux and Mac OS X patchers.

Version 1.02
- Fixed a bug that caused the game to glitch and eventually crash when casting certain spells while in the Shrines in Ambrosia.
- Fixed a mismatched dialogue name.
- Fixed a few missing dialogue portraits.

Version 1.03
- Fixed a bug in levelling up routines: now all races should have the proper maximum attribute values set correctly.
- Fixed an exploit that allowed recharging HP/MP indefinitely by cancelling a battle action on the first turn.
- The level indicator icon has been abbreviated to "Lv" with slightly bigger characters to be more readable.

Version 1.04
- Fixed a minor bug with an NPC name pointer.
- Changed the way HP is gained when levelling up to have better distinguished values depending on profession at higher levels.
The full HP table is in the Release Notes document.

Version 1.05
- Illusionists and Alchemists with respectively high Wisdom and Intelligence will now receive the correct amount of maximum MP.

Version 1.06
- Fixed the naval battle map between the player's ship and the pirate ship.
- Fixed a bug in the battle movement code that allowed players and enemies to walk over one type of terrain that was supposed to be impassable.
- Fixed a glitch that made dungeon chests visible through fountains and Marks.

Version 1.07
- Re-added Zombies to the encounter table after they had been mistakenly replaced by Trolls in a previous patch.
- Slightly modified a dialogue in Britain to make a useful hint more... useful.

Version 1.08
- MP regeneration now works like in the original computer versions: Druids gain 2 MP per step while other casters regenerate 1.
- Chests now have an increased chance of containing gold rather than weapons/armour.
- Slightly changed the palette used in Ambrosia to make shrines more visible amidst the woods.
- Implemented some minor optimisations in the code used during the end credits.

Version 1.09
- Intermediate version without the new dungeon.

Version 2.00
- Fixed a bug that made all sprites disappear in dungeons after viewing the map either via a gem or the Cleric MAP spell.
- Fixed a bug that showed the wrong pattern on the dungeon map view for the tile containing the Time Lord.
- The dungeon map view now features new graphics and different colours for each dungeon.
- Fountains are now visible from two tiles away in dungeons.
- New graphics for Marks and Fountains.
- Two more typos have been corrected.
- Moongates now look more like gates and less like typhoons.
- More code optimisations to make map loading slightly faster.
- Slightly modified to MP regeneration code to prevent overflows when the MP somehow becomes higher than the max value for that character (should only happen if the player is cheating, but you never know).
- The custom palettes code has been streamlined to make it less "hacky" and allow for more dungeons to be added in future hacks based on this code.
- The rest of the game engine has been modified to support the addition of new maps and dungeons in the future.
- A completely new, original dungeon has been added. It is accessible from Ambrosia and is meant to mitigate the need to grind for gold before going to the hidden continent: now you can embark and get your riches in the dungeon, if you dare...

Version 2.01
- Fixed a bug that prevented extra maps having their own custom colours.
- Fixed a bug that made some NPCs unable to move in towns and castles.
- Fixed a bad NPC name pointer.

Version 2.02
- The LZSS decompression routine has been further optimised to slightly reduce map loading times.
- The Orcus has been given his magic attack back.
- Fixed a problem that caused the game to crash when talking to Sherry.

Version 2.03
- Fixed a softlock that occurred when the player was caught stealing a chest in certain areas.

Version 2.04
- Fixed a bug that made the Thief's critical hit not work.
- The Start button can now also be used to end the selection in the "Erase Character", as well as the Select button.

Version 2.05
- Fixed a bug in the new "HEAL2" spell that would cause it to heal too little. The minimum and maximum values of healing for this spell have also been toned down slightly.

Version 2.06
- Corrected a few pixels in the Barbarian's STATUS menu graphics.
- The RAISE and RECALL spells will now heal less HP to prevent a possible overflow.
- Thief's critical hit damage has also been reduced to prevent overflow.

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NOTE:	You can keep your saved games when upgrading to a new release.
		Simply load the saved game after applying the patch, nd the new stats/abilities/values will be applied automatically to your party.
		This is only valid for "battery-backed" saved games, NOT emulator's savestates.